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Wireless Game Development in C/C++ with BREW

Binding: Paperback
Authors / Auteur: Ralph Barbagallo
Manufacturer / Editor - Producteur / Éditeur: Wordware Publishing, Inc.
Availability / Disponibilité: Usually ships in 24 hours
Avg Rating / Classements Moyenes: 5.0
Total Reviews / Taux de Revues: 4
List Price / Prix Publique: CDN$ 49.95
Amazon.ca Price / Prix: CDN$ 31.47
Sales Rank / Classement de Vente: 174931


User Reviews- Revues des Utilisateurs:
Excellent
I've read this and "Software development for the Qualcomm BREW platform" and think this is far far superior. If you want to learn BREW but not for games development then don't let the title put you off - there's a few chapters which will probably be of main interest to games developers but most of the book is pretty generic. What I like is that it also gives bacground info on lots of topics i.e. tell you what a socket is and gives your background into what CDMA is etc. Great stuff.
Trailblazer Author Initiates New World of Gaming
It's amazing that so little has been written on BREW, but with this book the above author is at the forefront of the upcoming tidal wave announcing and providing us an insightful and indepth how to manual on how to develop and publish BREW applications.
Trailblazer Author Initiates New World of Gaming
It's amazing that so little has been written on BREW, but with this book the above author is at the forefront of the upcoming tidal wize announcing and providing an an insightful and indepth how to manual on how to develop and publish BREW applications.
Good Code, Good Book, Good Times
I just got this book, having pre-ordered it awhile ago. As a BREW games developer, I am finding Mr. Barbagello's explanation of some of the finer points of BREW very useful. I've already had a few "Doh! So *that's* how that works!" moments, and I would recommend this book to anyone who is interested in coding applications for BREW. BREW has a definite learning curve to it, but this book could make that much easier. You should have a good grounding in C/C++ before diving in, though, so be warned. The book has an extra section on how to construct BMPs in memory for use in BREW, which sounds easy enough, but if you know anything about BREW, isn't. Overall, a wonderful book I wish I'd had when I was learning BREW.




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